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 Post subject: Re: art / inspiration thread
PostPosted: March 3rd, 2014, 1:43 am 
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TRAINS.

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 Post subject: Re: art / inspiration thread
PostPosted: March 3rd, 2014, 2:51 am 
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Great pics.
The lack of a Russian (or Chinese) Civil War armoured train game is painful.
We need one.


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 Post subject: Re: art / inspiration thread
PostPosted: March 3rd, 2014, 2:54 am 
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yeah bring back the original on rails shooter wtf.


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 Post subject: Re: art / inspiration thread
PostPosted: March 3rd, 2014, 8:42 am 
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dudeglove wrote:
yeah bring back the original on rails shooter wtf.

Finally a believable reason to wander down a corridor for hours shooting at enemies who pop out of little compartments.


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 Post subject: Re: art / inspiration thread
PostPosted: March 20th, 2014, 5:10 pm 
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http://www.telegraph.co.uk/news/obituar ... tuary.html

Quote:
Madeline Gins - obituary
Madeline Gins was an artist and poet who sought to achieve immortality by designing buildings too uncomfortable to live in
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Madeline Gins, who has died aged 72, was a poet and painter who, with her creative partner and husband Arakawa, a Japanese-born conceptual artist, set out to achieve everlasting life through architecture, designing structures which – they claimed -would “counteract the usual human destiny of having to die”.

Their work, based loosely on a movement known as “transhumanism,” was premised on the idea that people degenerate and die because they live in surroundings that are too comfortable. The Arakawa-Gins solution was to create homes that leave the occupants feeling disoriented, dizzy, and slightly bilious. “People, particularly old people, shouldn’t relax and sit back to help them decline,” Arakawa explained. “They should be in an environment that stimulates their senses.” In normal homes, with level floors and modern conveniences, he claimed, “our bodies forget how to operate, we become weaker faster and we live shorter lives.”

Their philosophy, which they branded Reversible Destiny, resulted in designs for buildings where floors undulate like sand dunes; where kitchens are positioned at the bottom of steep slopes; where windows are too high, or too low, to look out of; where doors are missing, allowing no privacy; where electric sockets and switches are located in unexpected places on the walls, and where the whole is painted in dozens of clashing colours.

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The Reversible Destiny Lofts in Mitaka, Tokyo (GETTY IMAGES)

Their ideas remained largely theoretical until 2005 when they unveiled a small apartment complex in the Tokyo suburb of Mitaka, known as the Reversible Destiny Lofts. Painted in lurid blues, pinks, reds and yellows, each apartment features a dining room with a warped floor, making it impossible to install furniture, a sunken kitchen and a study with a concave floor. “You constantly lose balance and gather yourself up, grab onto a column and occasionally trip and fall,” observed one visitor. “Even worse, there’s no closet space.”

But to Gins and Arakawa such inconveniences were precisely the point. “[It] makes you alert and awakens instincts, so you’ll live better, longer and even forever,” explained Arakawa, pointing to studies with mice that had shown that an “enriched” environment that stimulates the body and mind can stave off the effects of ageing. The estate agents’ blurb for the development touted “the discomforts of home”. Some apartments even found tenants.
A subsequent project, Bioscleave House, on Long Island, New York, was similarly unsettling — so much so that for safety reasons it remained off-limits to children, while adults were asked to sign a disclaimer when they entered. “In addition to the floor, which threatens to send the less-sure-footed hurtling into the sunken kitchen at the centre of the house,” wrote a reviewer, “the design features walls painted in about 40 colours; multiple levels meant to induce the sensation of being in two spaces at once... and an open flow of traffic, unhindered by interior doors or privacy.”

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Inside the Bioscleave House in East Hampton

The architects felt obliged to produce a training manual for those having difficulty staying upright, featuring such instructions as: “Try to maintain two (or more) separate tentativenesses, that is, two (or more) distinct areas of indeterminacy.” If that did not work they helpfully installed a series of poles from floor to ceiling which could be grabbed in the event of total disorientation. “It may take five hours,” they enthused, “to get from one side of the room to the other.”

Madeline Gins and her husband had ambitious plans for a “reversible destiny town” and a “reversible destiny lower-middle-income housing complex”, which would “not only provide shelter for its residents but actually intervene with the universe on their behalf”. They themselves, they announced on their website, had “decided not to die,” because death was “old-fashioned”.



But their dreams were scuppered in 2008 when they lost their life savings which they had invested with the fraudster Bernard Madoff, architect of the world’s biggest-ever Ponzi scheme. The disaster forced them to close their Manhattan office and lay off five employees. Arakawa died two years later.
Madeline Gins soldiered on alone for four more years, designing two “reversible destiny healing fun houses” along with a “biotopological scale-juggling escalator” for Rei Kawakubo’s Dover Street Market in New York, before succumbing to cancer.
Madeline Helen Gins was born in New York City on November 7 1941, and read Physics and Eastern Philosophy at Barnard College. She later enrolled at Brooklyn Museum Art School where she met Arakawa, a protégé of Marcel Duchamp and already an established conceptual artist. They later married.
Madeline Gins began her working life as a poet and experimental novelist. Her first work, Word Rain (subtitled A Discursive Introduction to the Intimate Philosophical Investigations of G, R, E, T, A, G, A, R, B, O, It Says), was published in 1969.



In 1997 “Reversible Destiny”, the first major exhibition of Madeline Gins’s collaboration with her husband, opened at the Guggenheim Museum SoHo in New York. It featured two pieces of work in progress, The Mechanism of Meaning, a vast installation featuring paintings, collages and “words in painting” (including injunctions such as “Keep the viscosity equal to the deliquescence”) and a section devoted to their later architectural designs.
Their architectural fantasies first achieved physical form in 1995 when an “experience park” consisting of a mountainous “exploratorium” of curved and warped surfaces designed to throw people off balance, opened about 100 miles east of Osaka. Visitors were exhorted to be “more body and less person”, but after two people broke their legs in the first two days, hiking boots were recommended and hard hats provided at the entrance.
Madeline Gins and Arakawa wrote several books, including Reversible Destiny, We Have Decided Not To Die (1997) and Making Dying Illegal (2006). Another book, Architectural Body (2002), was translated into Japanese and printed as both a book and a roll of lavatory paper. Shortly before her death Madeline Gins completed Alive Forever Not If But When, a book which she had begun with her husband.


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 Post subject: Re: art / inspiration thread
PostPosted: March 25th, 2014, 1:23 pm 
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http://baretnewswire.org/mesmerizing-di ... tulachand/

Psychadelic Buddhist art:
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 Post subject: Re: art / inspiration thread
PostPosted: April 4th, 2014, 6:03 pm 
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http://alteredqualia.com/


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 Post subject: Re: art / inspiration thread
PostPosted: April 20th, 2014, 11:45 pm 
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Stuff like this.

http://settlement.arc.nasa.gov/70sArtHi ... t/art.html


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 Post subject: Re: art / inspiration thread
PostPosted: April 21st, 2014, 10:34 am 
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Would play Rama: War.


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 Post subject: Re: art / inspiration thread
PostPosted: April 22nd, 2014, 1:48 am 
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 Post subject: Re: art / inspiration thread
PostPosted: May 9th, 2014, 6:15 am 
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Comics again. Just started reading the new Moon Knight series and the art by Declan Shalvey is damn good looking.

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 Post subject: Re: art / inspiration thread
PostPosted: May 20th, 2014, 7:02 am 
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Not sure if this is the right thread for it, and I guess most of you have already seen this, but here's some orignal Star Wars concept art from 1977
http://www.buzzfeed.com/danieldalton/st ... -mcquarrie


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 Post subject: Re: art / inspiration thread
PostPosted: May 21st, 2014, 3:53 am 
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zombieOnion wrote:
Not sure if this is the right thread for it, and I guess most of you have already seen this, but here's some orignal Star Wars concept art from 1977
http://www.buzzfeed.com/danieldalton/st ... -mcquarrie





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 Post subject: Re: art / inspiration thread
PostPosted: May 22nd, 2014, 7:27 pm 
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David Lynch already did Star Wars though.



There are a lot of things wrong with this movie and it kind of fails as an adaptation, but I love it all the same.

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 Post subject: Re: art / inspiration thread
PostPosted: May 23rd, 2014, 12:55 am 
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Repostin' stuff I linked during today's devstream

http://www.russianmilitary.co.uk/details.php?id=50

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https://www.youtube.com/watch?v=qcHE0EIqszo


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 Post subject: Re: art / inspiration thread
PostPosted: June 9th, 2014, 8:26 am 
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"A war between the USA and USSR from the eyes of American artists"

http://oppps.ru/vojna-ssha-i-sssr-glaza ... nikov.html


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 Post subject: Re: art / inspiration thread
PostPosted: June 23rd, 2014, 9:19 am 
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BobSagat wrote:
David Lynch already did Star Wars though.


Slightly wrong thread for this, but can I get away with just watching the film, or should I invest in reading Herbert's tome?


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 Post subject: Re: art / inspiration thread
PostPosted: June 23rd, 2014, 10:33 am 
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They're pretty different honestly.

The film misses out a lot on the hard sci-fi bits, political schemes and philosophy of the book. If you don't know anything about the Dune universe, the film can be a little incomprehensible and if you do know the Dune universe, you're likely to get upset with all the changes and omissions.

That said, my first experience with Dune was through the film and I fucking loved it because of how completely alien it was. Despite not knowing what was going on half the time, the movie really has some of the most memorable scenes I can remember, credit to David Lynch for always managing that much. If you're willing to put up with the confusion, watch the film and make sure it's the US theatrical release. There's about a million versions of the film because of international cuts and the studio scrambling to "fix" it.

The safer bet would just be to read the book because it's indisputably great, if a little heady.


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 Post subject: Re: art / inspiration thread
PostPosted: June 30th, 2014, 7:18 am 
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The film is bullshit.
Watch the miniseries Children of Dune instead. It would have needed a bigger budget but it's still better than Lynch's wyrd ways of making movies.


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 Post subject: Re: art / inspiration thread
PostPosted: July 1st, 2014, 8:39 am 
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Miniseries is shiiiiiit.


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 Post subject: Re: art / inspiration thread
PostPosted: July 1st, 2014, 1:35 pm 
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Even Lynch himself dislikes the movie though.


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 Post subject: Re: art / inspiration thread
PostPosted: July 2nd, 2014, 3:26 am 
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I hate Dune, I'm not even sure why. All the elements are in place for it to be something I should love. Couldn't even finish the book, the movie is a fucking joke.

Darkchild


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 Post subject: Re: art / inspiration thread
PostPosted: July 3rd, 2014, 2:56 am 
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Darkchild130 wrote:
I hate Dune, I'm not even sure why. All the elements are in place for it to be something I should love. Couldn't even finish the book, the movie is a fucking joke.

Darkchild

Same here, although I haven't seen the film. I trudged my way through to the third act (I think) and gave up.

Love the lore, the set-up and the Sci-Fi. The supporting characters are great but the main protagonist is such a Mary-Sue. I think that if you aren't down with the whole Messiah motif then the story becomes a real bore.


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 Post subject: Re: art / inspiration thread
PostPosted: August 22nd, 2014, 4:20 pm 
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I don't think you know how to properly use the word Mary-Sue, but I get what you mean.
Good thing Paul isn't the protagonist for long.


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 Post subject: Re: art / inspiration thread
PostPosted: April 3rd, 2015, 10:59 am 
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Look, just make this into a game. It's basically westworld with kungfu.



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