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art / inspiration thread
http://forums.gausswerks.com/viewtopic.php?f=3&t=12
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Author:  wake [ May 12th, 2015, 5:30 pm ]
Post subject:  Re: art / inspiration thread

The challenge with making good alternate color schemes like the faded 60's video or proper black and white is they require some careful grading so that you don't just blow out the contrast. Something I'd like to do in a game is transpose an early color TV aesthetic with something completely anachronistic-- have a medieval game where you're a part of a mercenary band where the color/contrast treatment makes it look like it were documenting vietnam war footage. Not sure to what end, but I'd really like to try something like this.

Author:  wake [ May 12th, 2015, 5:32 pm ]
Post subject:  Re: art / inspiration thread

MY BODY IS READY:
http://www.bloomberg.com/news/articles/2015-05-12/every-killer-car-in-mad-max-fury-road-explained

Image

Author:  dudeglove [ May 13th, 2015, 12:49 am ]
Post subject:  Re: art / inspiration thread

it's like kitbashing irl

Author:  dudeglove [ May 14th, 2015, 8:12 am ]
Post subject:  Re: art / inspiration thread

FLUID EXPERIMENTS IN YOUR BROWSER

http://haxiomic.github.io/GPU-Fluid-Exp ... =UltraHigh

Author:  Outlander [ June 12th, 2015, 8:52 am ]
Post subject:  Re: art / inspiration thread

ABANDONED SOVIET SPACEPLANES

http://www.dailymail.co.uk/sciencetech/ ... angar.html

Author:  zombieOnion [ June 17th, 2015, 4:49 am ]
Post subject:  Re: art / inspiration thread

Mad Max Fury Road concept art
http://www.peterpound.com.au/mad-max-fu ... pt-design/

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